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cocos2d-x is a multi-platform framework for building 2d games, interactive books, demos and other graphical applications. It is based on cocos2d-iphone, but ...

cocos2dx 3.2 root build.gradle. GitHub Gist: instantly share code, notes, and snippets.

Although everything compiles and links fine I'm a bit worried that my Frameworks folder has a couple frameworks marked as red (missing) and right clicking them ...

2015/1/19 -After Searching a lot , Finally i am done with my Vibrate Function in Cocos2d-x 3.2 for android. There is one Vibrator Class. Vibrator.h

I am using spine 1.9 to create skeleton animations and render with cocos2d-x v3.2. My skeletons contain skinnedmesh, I'm not able use the spine-cocos2dx ...

2016/4/13 -editbox输入数字以后会变成一块黑如下图: 代码Scale9Sprite *s9sprite = Scale9Sprite::create("backg.png"); m_InputBox = EditBox::cr…

IDE to create multi platform Cocos2d-x games using C++ on AppCode. With Cocos2d-x Editor you can: Develop Cocos2d-x games on Mac OS; Scene design you can ...

Customizable, embeddable, small package, easy-to-use, cross-platform graphic engine with next-generation engine underlying architecture and ...

Cocos2d x and Visual Studio Code Integration. 1.8K views · 1 year ago ... Clone the game Goblin Sword by cocos2d-x 3.2. Doan Anh Tai•24K views.

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