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C++ Assertions that Can Display a Custom String with Boost or STL?
- https://stackoverflow.com
- questions
- c-assertions-that-c...
- https://stackoverflow.com
- questions
- c-assertions-that-c...
2009/3/3 -In C# XNA, they have a method that does exactly this: Debug.Assert( num > 0, "The number must be greater than zero!"); Is there some way to ...
XNA Math Version 2.04 | Games for Windows and the DirectX SDK blog
- https://walbourn.github.io
- xna-math-version-2-04
- https://walbourn.github.io
- xna-math-version-2-04
2011/2/22 -The February 2011 release of the Xbox 360 XDK includes a new version of XNA Math, version 2.04. We are making it available here for Windows ...
XNA and Component Based Design - SteveProXNA
- http://steveproxna.blogspot.com
- 2012/09
- xna-and-co...
- http://steveproxna.blogspot.com
- 2012/09
- xna-and-co...
2012/9/7 -In the previous post, we discussed the topic of XNA and Level Validation. Now, let's build on this information to discuss Component Based ...
How to build your FNA game for WebAssembly - GitHub Gist
- https://gist.github.com
- TheSpydog
- https://gist.github.com
- TheSpydog
... Xna.Framework.Content" /> </assembly> </linker>. And with that, we're done with the setup! Building the game. To run your game, you can either use Visual ...
how to calculate the normals - Graphics - Community | MonoGame
- https://community.monogame.net
- how-to-calculate-the-...
- https://community.monogame.net
- how-to-calculate-the-...
2016/3/8 -Assert(positionIndices.Count == channel.Count, "The position and channel sizes were different!"); // Accumulate all the triangle face normals ...
XNA/C# – StringBuilder changes in XNA 4.0 - Gavin Pugh
- https://www.gavpugh.com
- 2010/12/21
- xnac-stringbuil...
- https://www.gavpugh.com
- 2010/12/21
- xnac-stringbuil...
2010/12/21 -XNA/C# – StringBuilder changes in XNA 4.0. 21 ... So yeah, this is another post detailing a change made in the latest version of XNA. ... Assert( ...
Game Creation with XNA/3D Development/Importing Models
- https://en.wikibooks.org
- wiki
- Importing_Models
- https://en.wikibooks.org
- wiki
- Importing_Models
... assert that there are many problems which can occur. Textures are not shown, the models are shown wrong in the xna game... To avoid those bugs aroused by ...
Microsoft XNA Framework Redistributable 4.0
- https://www.microsoft.com
- en-us
- download
- details
- https://www.microsoft.com
- en-us
- download
- details
2021/3/12 -The XNA Framework Redistributable provides the necessary runtime components to execute a game on Windows that was developed using Microsoft ...
[XNA] BoundingBox / Sphere Drawing - Graphics and GPU Programming
- https://www.gamedev.net
- forums
- topic
- 565126-xna-...
- https://www.gamedev.net
- forums
- topic
- 565126-xna-...
2010/3/14 -The Primitives3D samples shows you how to draw cubes and spheres. All you need to is set an appropriate world matrix, and set RenderStates.
Creating a Basic Synth in XNA 4.0 - Part II - David Gouveia
- http://www.david-gouveia.com
- creating-a-basic-synth-in...
- http://www.david-gouveia.com
- creating-a-basic-synth-in...
2011/3/30 -In theory, the whole process is pretty straightforward: you create some function that represents the sound wave you'd like to playback, read (or ...