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2013/8/19 -I would like to know if there is any solution for creating a Cocos2D-x project for Win32 with Eclipse (CDT or ADT if possible)? I would like to ...

2015/12/24 -I would say that Xcode is good for iOS on Mac otherwise use Eclipse for Android as there are certain plugins that really need something like eclipse.

今回は Android アプリをビルドすることを目的に、Eclipse でビルド環境を構築してみたいと思います。 Cocos2d-x 2.2.3 のときの構築手順と大きな違いはありませんでしたが ...

2015/5/9 -前回の記事ではコマンドプロンプトのみでcocos2d-xを使ったAndoroid用のビルドをおこないましたが、 Eclipseでビルドをおこなうのが一番おなじみです ...

2015/4/28 -It has breakpoint debugging and Logcat logging to debug cocos2d-x Android C++ and Java code simultaneously. Works great to isolate those Android ...

2015/5/27 -ie cocos2d-x has some project directory called Android and there's a project there with java code that will compile and create a libcocos2dx.jar ...

A.Eclipseは確かに推奨ではなくなりましたが 使えないわけではありませんので そのまま進めるのがいいと思います ただ、途中でエラーになるかもしれません あるいは、その本の作者に質問してみる...

A.解決策は1つではないようですが http://stackoverflow.com/questions/7870265/unable-to-execute-dex-multiple-dex-fil...

2013/5/13 -In this Cocos2D-X tutorial, you'll learn how to use Cocos2D-X and C++ to produce a cross-platform “Hello World” app that will run under both iOS and Android.

2020/12/15 -cocos2d-x is a multi-platform framework for building 2d games, interactive books, demos and other graphical applications.

2016/7/12 -Currently, Cocos2d-x (the C++ version of Cocos2d) provides starter projects for Android targets for Eclipse and Android Studio and starter ...

cocos2dx放在eclipse集成编译调试的时候报错 · Cocos2d-x · leilei1 (leilei1) ... cocos2dx/include/cocos2d.h:41, from jni/Classes/AppDelegate.h ...