日本語のみで絞り込む
include/android/asset_manager.h - platform/frameworks/native
- https://android.googlesource.com
- include
- asset_manager
- https://android.googlesource.com
- include
- asset_manager
* Open a new file descriptor that can be used to read the asset data. *. * Uses a ...
How to use Asset Manager API in NDK to read raw data?
- https://stackoverflow.com
- questions
- how-to-use-asset-...
- https://stackoverflow.com
- questions
- how-to-use-asset-...
2018/3/16 -#include <android/asset_manager.h>. After that I create pointers and open it. const char* mPath = "shaders/vertex.vs"; AAssetManager ...
Asset - NDK - Android Developers
- https://developer.android.com
- reference
- group
- asset
- https://developer.android.com
- reference
- group
- asset
AAssetManager provides access to an application's raw assets by creating AAsset objects. AAssetManager is a wrapper to the low-level native implementation of ...
native/android/asset_manager.cpp - platform/frameworks/base
- https://android.googlesource.com
- native
- asset_manager
- https://android.googlesource.com
- native
- asset_manager
// AAssetManager is actually a secret typedef for an empty base class of AssetManager,. // but AAssetDir and AAsset are actual wrappers for isolation. // -----.
Missing include in android/asset_manager.h
- https://groups.google.com
- android-ndk
- https://groups.google.com
- android-ndk
In android-ndk-r9c-linux-x86_64 when including the file android/asset_manager.h I get some errors mainly about:
Integrate asset delivery (native) - Android Developers
- https://developer.android.com
- playcore
- integrate-native
- https://developer.android.com
- playcore
- integrate-native
h for requesting asset packs, managing downloads, and accessing the assets. Set up ... #include <android/asset_manager.h> #include <android_native_app_glue.h>
android/asset_manager.h not found when compiling for android #273
- https://github.com
- raysan5
- raylib
- issues
- https://github.com
- raysan5
- raylib
- issues
2017/5/1 -Are you using raylib 1.6 (from Windows installer) or latest develop version? I'm working on raylib v1.7, it's almost ready, ...
Native Access to Asset files under NDK r5b | Android 2.3 | SDK r09
- https://groups.google.com
- android-ndk
- https://groups.google.com
- android-ndk
- I had a look at android-ndk-r5b/platforms/android-9/arch-arm/usr/ include/android/asset_manager.h. It provides methods for accessing assets once you have a ...
GBase/src/Android/android_fopen.h at master - GitHub
- https://github.com
- blob
- src
- Android
- android_fopen
- https://github.com
- blob
- src
- Android
- android_fopen
// Java code needs to tell us about where to find the asset manager. extern void android_fopen_set_asset_manager(AAssetManager* manager);.
cocos2d-x 3.0 android/asset_manager.h - C++
- https://discuss.cocos2d-x.org
- cocos2d-x
- C++
- https://discuss.cocos2d-x.org
- cocos2d-x
- C++
2013/8/30 -Here is the actual console output from the makefile. I am not able to fix it myself :confused: ./build_native.sh ...