AngelScript: Registering a value type - AngelCode.com
- https://www.angelcode.com
- docs
- doc_register_val_type
- https://www.angelcode.com
- docs
- doc_register_val_type
When registering a value type, the size of the type must be given so that AngelScript knows how much space is needed for it. ... asOBJ_POD. In this case ...
angelscript.h File Reference - AngelCode.com
- https://www.angelcode.com
- manual
- angelscript_8h
- https://www.angelcode.com
- manual
- angelscript_8h
A garbage collected type. Only valid for reference types. asOBJ_POD. A plain-old-data type. Only valid for value types. asOBJ_NOHANDLE.
Just starting with AngelScript. How do I define this type? - GameDev.net
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- forums
- topic
- 714881-just-...
- https://www.gamedev.net
- forums
- topic
- 714881-just-...
2023/9/5 -Here's what I got: asEngine->RegisterObjectType("vec2_t", sizeof(vec2_t), asOBJ_VALUE | asOBJ_POD | asGetTypeTraits<vec2_t>()); asEngine ...
Programming By Example - Adding AngelScript to a Game Part 2
- https://www.gamedev.net
- articles
- programming
- prog...
- https://www.gamedev.net
- articles
- programming
- prog...
2014/1/31 -Because of this, we can register it with the flag asOBJ_POD. When using this flag, we don't have to supply a constructor, destructor, or ...
C++/AngelScript/虎の巻 - hoboaki wiki
- https://www.10106.net
- ~hoboaki
- wiki
- 虎の巻
- https://www.10106.net
- ~hoboaki
- wiki
- 虎の巻
2010/4/27 -ここでいうPOD型とは,メンバ変数にポインタやオブジェクトハンドルを持たない型のことです。 asOBJ_PODをつけるとデフォルトコンストラクタ・代入演算子 ...
スクリプト言語AngelScriptでのクラスの実装と機能について #C++
- https://qiita.com
- C++
- https://qiita.com
- C++
2019/5/18 -... asOBJ_POD | asOBJ_APP_CLASS_CDAK | asOBJ_APP_CLASS_ALLFLOATS); assert(_Result >= 0); if (strstr(asGetLibraryOptions(), "AS_MAX_PORTABILITY ...
sdk - angelscript - source - GitHub
- https://github.com
- sdk
- angelscript
- source
- as_callfunc
- https://github.com
- sdk
- angelscript
- source
- as_callfunc
Mirror of AngelScript | C++-like scripting language with amazing features! - AngelScript/sdk/angelscript/source/as_callfunc.cpp at master ...
DxLibの関数をangelscriptから呼ぶ - gooブログはじめました!
- https://blog.goo.ne.jp
- ...
- https://blog.goo.ne.jp
- ...
2010/4/11 -... asOBJ_POD | asOBJ_APP_CLASS); assert( iRet >= 0 ); iRet = m_pasengine->RegisterObjectProperty("CMoveObject", "float fx", offsetof ...
angelscriptにハンドルを登録する - gooブログはじめました!
- https://blog.goo.ne.jp
- ...
- https://blog.goo.ne.jp
- ...
2010/3/7 -... asOBJ_POD | asOBJ_APP_CLASS); assert( iRet >= 0 ); if( iRet < 0 ) { return iRet; } iRet = g_pasengine->RegisterObjectProperty("object", "int ...
Resources and Links - Unreal Engine Angelscript
- https://angelscript.hazelight.se
- project
- resources
- https://angelscript.hazelight.se
- project
- resources
Development Resources. Unreal Angelscript Clang-Format Extension for vscode to use clang-format to format UE-AS scripts; GameplayMessageRouter with Angelscript