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"Progressive Raymarching". I wondered what would happen if you got rid of the loop and just march one step per frame. The video is slowed to show the process o1=texture(b1,FC.xy/r);o1+=(length(cos(o1.rgb)+.8)-.4)*(r.xyyy*.5-roundEven(FC))/r.y;o0=1.-tanh(r.y/1e2*fwidth(o1));

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