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  • 2024/3/20 -An overview of using placed reflection probes to capture and project reflections on to reflective material surfaces in Unreal Engine ... Light cubemap is ...

    2024/3/15 -NVIDIA RTX Global Illumination is a scalable solution that computes multi-bounce indirect lighting without bake times, light leaks, ...

    2024/4/19 -Voxel Probe is a light source which provides static voxel lighting and shading on an object inside Voxel Probe by using a prebaked 3D lighting map.

    2024/5/26 -647 votes, 336 comments. I believe most of you are aware that the tutorials you find on YouTube use bad practices. If you didn't know that, here are…

    2024/4/19 -Environment Probe represents a reflection volume that stores a cubemap texture (pre-baked or dynamically changing each frame) to be rendered on reflective ...

    2024/7/3 -The Probe Positions view shows the locations of probes that see the invalid back-face in pink. Enlighten indirect lighting for World Partition. This release ...

    2024/5/2 -The lighting probes are points scattered in the scene, storing the precomputed GI information at each position. At the shading time, the diffuse light field is.

    2024/2/3 -This driver lets you track the head-mounted display (HMD) and the VR controllers using OptiTrack motion capture system and stream the tracking data from Motive ...

    2024/4/30 -Can we say TwinMotion would produce the same visual quality as Unreal Engine if the same models, the same simple lighting (1 directional light, 2 point lights, ...

    2日前 -Light Probes: Technical information. The lighting information in the light probesLight probes store information about how light passes through space in your ...