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  • 最終更新日:1年以内
  • 2024/4/24 -This flag is only used if CastShadow is true. cast_inset_shadow (bool): [Read-Write] Whether this component should create a per-object shadow that gives higher ...

    2023/9/7 -Sets whether cloth assets should be created/simulated in this component. This will update the conditional flag and you will want to call RecreateClothingActors ...

    2024/3/15 -There is the possibility you need things like montages to still update (for root motion as well), so you can also flip on/off the component tick and mesh flag ...

    2024/3/20 -... Mesh's Material. All Override Materials must have the Niagara Mesh Particles flag checked. If the Particle Mesh requires more Materials than exist in this ...

    't allow automatic setting of usage flag bUsedWithSkeletalMesh needed to render on this component ... Learn to RIG and ANIMATE a static mesh prop directly in ...

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    2023/10/18 -I have a projectile which spawns as a physics object and has collision set on it. It collides just fine with pawns and static meshes in the level.

    2023/10/5 -There are instanced entities with Static Meshes as well as standard Actors (extended for MassAgent component used in the Mass) with a Mesh of your wish.

    2023/8/13 -If this flag is changed during play, all non-owner channels (those belonging to simulated proxies) would need to be explicitly closed. bAlwaysRelevant : Always ...

    2024/4/19 -If the object has no body, this function detects intersection with surfaces (polygons) of the object with the intersection flag. ... Last update: 2024-04-19.

    2023/11/9 -This tool allows numerous customizations of all components of the flag ... Its physics-based customizable simulation produces high-fidelity realistic animation ...