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The solverIterationCount determines how accurately joints and contacts are resolved. If you are having trouble with connected bodies oscillating and ...

2019/5/7 -I'm trying to understand Unity Physics engine (PhysX), Can somebody explain that what exactly Default Solver Iterations and Default Solver ...

The solverIterations determines how accurately Rigidbody joints and collision contacts are resolved. Overrides Physics.defaultSolverIterations. Must be positive ...

2022/7/31 -I'm trying to follow the UE4 Udemy pinball tutorial and to get more accurate Physics he says to increase the values of the solver iteration ...

This message appears when (i) Solver has completed the maximum number of iterations, or trial solutions, allowed in the Iterations box in the Solver Options ...

In general, Optimization Toolbox™ solvers iterate to find an optimum. A solver begins at an initial value x0, performs some intermediate calculations that ...

The solver iteration count defaults to 4 position iterations and 1 velocity iteration. Those counts may be set individually for each body using the following ...

2020/3/19 -It appears that any global variable will have visibility from all modules. Having said that, I have compiled and linked the boundary condition ...

This macro computes power of two to at least 20 bits of precision. By default, only the source register's w element is used. The results are replicated in ...

2020/9/25 -I'm trying to use scipy.sparse.linalg.cg to solve linear system. I want to know how many iteration ran to achieve the specific tolerance?