4日前 -The solverIterations determines how accurately Rigidbody joints and collision contacts are resolved. Overrides Physics.defaultSolverIterations. Must be positive ...
4日前 -The defaultSolverIterations determines how accurately Rigidbody joints and collision contacts are resolved. (default 6). Must be positive.
2025/1/30 -There are various solver settings. The iteration count defines how many iterations the solver can do to obtain the physics state after a time step. More ...
2025/1/30 -The solver iteration count determines how accurately contacts, drives, and limits are resolved. Search for Solver Iteration Count in PhysX docs for more details ...
2025/2/25 -note:: Each physics actor in Omniverse specifies its own solver iteration count. The solver takes the number of iterations specified by the actor with the ...
2025/3/23 -This variable contains the iteration number for nonlinear iterations. It starts from one and increases with one for each fully coupled or segregated ...
2025/1/23 -High values allow the solver to take the particle out immediately ... A high iteration count will keep the simulation closer to the ground-truth solution.
2025/2/3 -solver. lastSolveIters() : returns the number of iterations used in the last solve() call. solver. getJacobian()/ik.
2025/4/22 -We are now ready to solve the non-linear problem. We assert that the solver has converged and print the number of iterations. log.set_log_level ...
2025/2/13 -Section 3 presents the asymptotic iteration count estimation of Newton's method with exponential decaying initialisation and a theoretical analysis of the ...