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  • 最終更新日:1年以内
  • 3日前 -The solverIterations determines how accurately Rigidbody joints and collision contacts are resolved. Overrides Physics.defaultSolverIterations. Must be positive ...

    2025/1/6 -I am creating a scenario of pick and place an object using an articulation of UR10 + My Custom Hand. Could someone explain please the difference between:

    5日前 -The defaultSolverIterations determines how accurately Rigidbody joints and collision contacts are resolved. (default 6). Must be positive.

    2025/1/13 -Remarks. [PhysX Only] This physics body's solver iteration count for projection. Increasing this will be more CPU intensive, but better stabilized.

    2024/8/14 -The iteration count controls how many times the constraint solver sweeps over all the contacts and joints in the world. More iteration always yields a better ...

    2024/7/31 -The recommended number of solver iterations. Increase this if collision and joints are fighting, or joint chains are stretching.

    2024/7/23 -Higher iteration counts typically result in lower residual values because the solver can execute more correction steps while seeking the best solution. When the ...

    2025/1/30 -Solver Settings Lowering solver iterations to a count that still results in acceptable simulation fidelity will help a lot with performance. You can set global ...

    2024/10/31 -To improve solver convergence, usually only position iterations number should be increased. Velocity iterations can negatively impact solver convergence. They ...

    2024/11/29 -Proposed Solution. Add an option to set a fixed iteration count (e.g., 4) that would be compatible with reverse-mode differentiation using either lax.