2025/6/26 -The solverIterations determines how accurately Rigidbody joints and collision contacts are resolved. Overrides Physics.defaultSolverIterations. Must be positive ...
1日前 -The defaultSolverIterations determines how accurately Rigidbody joints and collision contacts are resolved. (default 6). Must be positive.
2025/1/6 -I am creating a scenario of pick and place an object using an articulation of UR10 + My Custom Hand. Could someone explain please the difference between:
2025/1/13 -Remarks. [PhysX Only] This physics body's solver iteration count for projection. Increasing this will be more CPU intensive, but better stabilized.
2025/1/30 -Solver Settings Lowering solver iterations to a count that still results in acceptable simulation fidelity will help a lot with performance. You can set global ...
2025/6/13 -Iteration count: The number of iterations required by the iterative solver to converge should be minimized. Computational cost: The cost of applying the ...
2025/3/29 -Solver position iteration counts for the body. Mass-normalized kinetic energy threshold below which an actor may go to sleep.
2025/3/23 -This variable contains the iteration number for nonlinear iterations. It starts from one and increases with one for each fully coupled or segregated ...
2025/2/3 -solver. lastSolveIters() : returns the number of iterations used in the last solve() call. solver. getJacobian()/ik.
2025/2/24 -Section 3 presents the asymptotic iteration count estimation of Newton's method with exponential decaying initialisation and a theoretical analysis of the ...