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  • 最終更新日:1年以内
  • 2024/5/11 -The solverIterations determines how accurately Rigidbody joints and collision contacts are resolved. Overrides Physics.defaultSolverIterations. Must be positive ...

    5日前 -... solver iteration count may improve their stability (but is slower). This value is usually changed in Edit->Project Settings->Physics inspector instead of ...

    2023/6/1 -This is a reasonable thing to want, but unfortunately there isn't currently a way to get the solver iteration count or Reset events from within a goal, and I ...

    2024/2/5 -iteration count : solvers generally use a fixed number of iterations. The number is generally determined offline. In game physics there are typically 4 to 8 ...

    2023/12/18 -The solver iteration count determines how accurately contacts, drives, and limits are resolved. Search for Solver Iteration Count in PhysX docs for more details ...

    2023/7/5 -The maximum number of equilibrium iterations per each solution point is 25 based on the default setting of the NEQIT command. To change the maximum number ...

    The solver iteration count determines how accurately contacts, drives, and limits are resolved. Search for Solver Iteration Count in PhysX docs for more details ...

    2023/12/8 -The Eigenvalue Solver produces a log that contains the iteration number (Iter), an error estimate (ErrEst), the number of converged eigenvalues (Nconv), and — ...

    2023/11/1 -Increase the solver iteration counts, in particular the number of position iterations. Please refer to the Rigid Body Dynamics chapter for details. Consider ...

    2023/9/18 -Create a 2-D plot function that shows the iterative points labeled with the iteration number. For the code, see the myplot helper function at the end of ...