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2024/4/17 -AAssetManager is a wrapper to the low-level native implementation of the java AAssetManager, a pointer can be obtained using AAssetManager_fromJava(). The asset ...
2024/4/28 -asset_manager_ = AAssetManager_fromJava(env, global_asset_manager); if (asset_manager_) { ABSL_LOG(INFO) << "Created global reference to asset manager.
2024/3/13 -auto manager = AAssetManager_fromJava(env, assetManager); fastgltf::setAndroidAssetManager(manager);. After this call LoadExternalBuffers and ...
2024/4/20 -... AAssetManager_fromJava(env, asset_manager); const char *filename = env->GetStringUTFChars(file_name, nullptr); AAsset *asset = AAssetManager_open(mgr ...
2024/1/5 -AAssetManager *pManager = AAssetManager_fromJava(env, asset_manager);. //创建一般的着色器程序,以及FBO. glCanvas.init(pManager, "VFinalShader.vert ...
2024/3/7 -... AAssetManager_fromJava(env, assetManager); __android_log_print(ANDROID_LOG_DEBUG, "ncnn", "loadModel %p", mgr); const char* modeltypes[] = { //选择模型"palm ...
2023/11/30 -... AAssetManager_fromJava(env, assetManager); return verifyFile(pAsm) ? env->NewStringUTF("File Verified Successfully") : env->NewStringUTF("File Verify failed ...
2023/12/12 -... AAssetManager_fromJava(env, am); } extern "C" JNIEXPORT void JNICALL Java_com_example_lammy_openglstudy_Native_InitOpenGL(JNIEnv *env, jclass type) ...
2024/3/5 -static void loadScriptFromAssets(JNIEnv* env, jobject obj, jobject assetManager, jstring assetName) { ... auto manager = AAssetManager_fromJava(env, ...