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SSAO works by sampling the view space around a fragment. The more samples that are below a surface, the darker the fragment color. These samples are positioned ...

2021/2/24 -今回はThree.jsを使って実装を行います.ここでは,主にフラグメントシェーダの実装コードについて説明していきます.Three.jsや頂点シェーダに関する説明 ...

Mainly SSAO. Contribute to soraphis/Unity-Post-Processing-Effects development by creating an account on GitHub.

The SSAO shader runs on a 2D screen-filled quad that calculates the occlusion value for each of its fragments. As we need to store the result of the SSAO stage ...

File metadata and controls. Code. Blame. executable file. ·. 195 lines (153 loc) ... SSAO GLSL shader v1.2. assembled by Martins Upitis (martinsh) (devlog ...

2021/2/20 -Build shaders, share them, and learn from the best community ... [code]fixed-width text[/code]. Video, [video]http://www.youtube.com ...

2010/5/25 -As you can see, the code is short and simple, and the results show no self occlusion and very little to no haloing. These are the two main ...

2017/8/26 -That code needs an ssao variable set to the shader code: uniform sampler2D uDepthMap; uniform sampler2D uInputTexture; varying vec2 vUv0 ...

2015/8/30 -In this tutorial I will show you (not teach) how to implement basic SSAO shader into Source Engine.

2022/3/21 -You can find all code here. Important files are the geometry shaders (vert, frag) and the main class for the SSAO shader (.cpp, .h).