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  • 2024/5/16 -My GTAO-style SSAO shader is now 60 lines of code. My cleaned up (no debug and only fastest code path) GLSL port of Intel XeGTAO shader was 250 lines of code.

    2024/6/4 -initial implementation: #6657 possible improvements: currently the SSAO depends on the depth-prepass. This could be optional and depth-drab pass can be used ...

    https://on.unity.com/3Ffitlk Cyan's shader code tutorials: https://on.unity ... But still manually writing urp shaders is exhausting because you need DepthOnly, ...

    YouTube-Unity

    2024/6/29 -Learn OpenGL . com provides good and clear modern 3.3+ OpenGL tutorials with clear examples. A great resource to learn modern OpenGL aimed at beginners.

    2024/7/22 -Screen Space Indirect Lighting with Visibility Bitmask: Improvement to GTAO/SSAO Real-Time Ambient Occlusion Algorithm (GLSL Shader Implementation). SSILVB ...

    2024/5/22 -It would take 5mins to recreate this in shader graph just go play around with it and learn one of Unities strongest features on the way.

    2024/6/2 -mohammed_alshakhas: it has an issue when segments are transparent. There are some limitations. Transparent surfaces don't cast a shadow, so even if you set your ...

    2024/6/19 -Performance: improved shader re-usage. improved bounding box creation. improved environment map loading when applied directly to materials.

    2024/5/17 -Decal Shader Graph · Screen Space Ambient Occlusion (SSAO) Renderer Feature · Screen Space Shadows Renderer Feature · Full Screen Pass Renderer Feature · How to ...

    2024/6/17 -For a while, I've had an idea to write a graphics engine. I like three.js, and I understand why it is the way it is, but I always wanted something with the ...