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  • 2024/8/12 -Hey everyone! This weekend I was trying to do a custom SSAO shader from the shader I found in LearnOpenGL site https://learnopengl.com/code_viewer_gh.php?code ...

    2024/6/4 -initial implementation: #6657 possible improvements: currently the SSAO depends on the depth-prepass. This could be optional and depth-drab pass can be used ...

    2024/7/22 -Screen Space Indirect Lighting with Visibility Bitmask: Improvement to GTAO/SSAO Real-Time Ambient Occlusion Algorithm (GLSL Shader Implementation). SSILVB ...

    2024/6/26 -次のコードシェーダーにコピーします。以下のコードは、arlez80 による六角形化シェーダーです,. shader_type canvas_item; uniform vec2 size = vec2(32.0, 28.0); ...

    2024/7/29 -The code is organized with one C++ class and shader (.fx) file per rendering relevant pass: • Scene3D. Draws the scene geometry and writes shaded colors ...

    2024/7/31 -The Focus Picker helps you visualize how the shader code and low-level GPU execution you are debugging affect the rendering results. It provides a visual ...

    2024/7/21 -Just pushed out my implementation of SSILVB, a relatively new way to compute indirect lighting and global illumination in screen space.

    2024/8/17 -One shader code can be used in different render passes. On the other hand, it is not the best approach for large shaders. Use includes for these cases: Write ...

    2024/8/9 -Celshading; Improved FXAA; SSAO; HDR; Tonemapping; TAA; Underwater refraction effect Nether heat refraction effect And more!! Supported Mods All 1.7.10 mods ...

    2024/8/9 -Highly inspired by Spheya's shader (used it as reference). GUI Avatars. Slightly Controllable Camera. Requires Fabulous. Native Minecraft version: 1.20.4.