約874件1ページ目

日本語のみで絞り込む

条件を指定して検索しています。すべての条件を解除する

  • 最終更新日:3か月以内
  • 2024/4/13 -SSAO の内部アルゴリズムには、中間結果を生成するための特定の法線の深度のパスが必要です。既定では、レンダラは、このパスに使用される特定のシェーダを設定します。

    2024/4/25 -Here is my GLSL code for the SSAO calculations ... I can happily provide additional source code ... ssao frag shader to actually work how i wanted (actually ...

    2024/4/22 -XeGTAO.hlsli provides the core shader code for the effect. These two files contain the minimum required to integrate the effect, with the amount of work ...

    2024/5/16 -My GTAO-style SSAO shader is now 60 lines of code. My cleaned up (no debug and only fastest code path) GLSL port of Intel XeGTAO shader was 250 lines of code.

    2024/4/11 -To fix the noise pattern I used a pixel shader to blur the texture into the result below. Part of the pixel shader, all code can be found here. The Final Result ...

    2024/4/18 -Screen Space Ambient Occlusion (SSAO) Renderer Feature ... Additional resources. Writing custom shaders · Upgrade custom shaders ... Code samples do not work ...

    2024/4/17 -here is my gbuffer frag shader where I store ViewSpace Position and Normal in color attachments: #version 460 #extension GL_KHR_vulkan_glsl : enable // out ...

    6日前 -Get the code: daniel-ilett/shader-graph-basics-2022-3. In Part 8, we're going to talk about scene intersection shaders. What are those? Well, sometimes, you ...

    2024/4/24 -My question is: How can I use a custom filter/shader for upsampling my game from base resolution to window size? Is there some way I can circumvent the Godot ...

    2024/3/30 -SSAO; Sunrays (depth-based and volumetric); Bloom ... Credits. ShaderLabs: Initial shaders base; EminGTR: TAA, coordinate transformation code, and code structure ...