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  • 最終更新日:6か月以内
  • 2025/4/2 -AngelScript can do everything that Blueprint can do, except for interfaces. And there are some language limitations like no static/generic functions.

    2025/3/8 -AngelScript is awesome. It's a C#-like scripting language you can integrate into a C++ game engine, with wicked-fast hot-reloads, so wicked-fast iteration ...

    2025/5/6 -Now per element in the array we have 64 available bits per element and the problem instead turns out to how we access the individual bits inside the storage.

    2025/4/10 -It also contains demonstration for how to register some common types like array or string by asbind20. The extension library was developed for personal ...

    2025/3/8 -I'm working on a game where you throw stacks of your own team-mates in first-person, in various game-modes.

    2025/5/6 -Beware that if you are using the C++ array helper, the angelscript signature using an array<double>& will compile properly, but the script will crash at runtime ...

    4日前 -In C, array[101] provides access to attackers to run arbitrary code. If you're saying that array[101] can happen, then you're saying that C can't be used safely ...

    2025/4/21 -Fixed compile issue when using the AngelScript Editor causing a crash at run-time. ... Array index is now displayed on array elements exposed on the node. Calling ...

    2025/2/16 -The class CEngineFuncs provides an interface that can be used to access some of the engine's features. HTML documentation can be found here.

    6日前 -So this one took a bit to narrow down, but I think I have found a bug where the reference count of shared types aren't counted correctly when assigning ...