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  • 最終更新日:1年以内
  • 2024/7/20 -If the application class contains a C++ array as a member, it may be advantageous to expose the array through indexed property accessors rather than attempting ...

    2024/7/20 -The application can register functions that take a reference to a variable type, which means that the function can receive a reference to a variable of any ...

    2025/4/2 -Large array loops are hard references are the big "gotchas" to watch out for, but beyond that using C++ and BP together is ideal. How much slower is ...

    2024/7/25 -Hello! I am trying to make use of an auxiliary object in my types default factory function. I'm running into an issue when using this type with the ...

    2025/3/8 -AngelScript is awesome. It's a C#-like scripting language you can integrate into a C++ game engine, with wicked-fast hot-reloads, so wicked-fast iteration ...

    2025/4/10 -It also contains demonstration for how to register some common types like array or string by asbind20. The extension library was developed for personal ...

    2025/5/6 -Now per element in the array we have 64 available bits per element and the problem instead turns out to how we access the individual bits inside the storage.

    2024/9/30 -Last time I tried to implement a new engine property for AS, which gave me some basic understanding of AngelScript's codebase. Now, I'm looking at the ...

    2025/5/6 -Beware that if you are using the C++ array helper, the angelscript signature using an array<double>& will compile properly, but the script will crash at runtime ...

    2025/1/11 -A heavily modified version of a script originally made by MrOats. Player mouse movement and chat messages will reset the AFK timer.