glColorMask — enable and disable writing of frame buffer color components ... If
red is GL_FALSE , for example, no change is made to the red component of any
pixel in any of the color buffers, regardless of the drawing operation attempted.www.khronos.org/registry/OpenGL.../glColorMask.xml
- glColorMask - OpenGL 4 Reference Pages - Khronos Group
buf. For glColorMaski , specifies the index of the draw buffer whose color mask to
set. red , green , blue , alpha. Specify whether red, green, blue, and alpha are to
be written into the frame buffer. The initial values are all GL_TRUE , indicating ...www.khronos.org/.../OpenGL.../gl4/.../glColorMask.xht...
- Color Mask - OpenGL Wiki
Color Mask. From OpenGL Wiki. Redirect page. Jump to: navigation, search.
Redirect to: Write Mask#Color Mask. Retrieved from "http://www.khronos.org/
- WebGLRenderingContext.colorMask() - Web APIs | MDN
2019年3月23日 ... colorMask() method of the WebGL API sets which color components to enable or
to disable when drawing or rendering to a ... Syntax. void gl .colorMask( red,
green, blue, alpha ); ... Standard, Man page of the OpenGL API.developer.mozilla.org > ... > WebGLRenderingContext
- ColorMask - Nvidia
NVIDIA Cg Toolkit Documentation for ColorMask. ... components in the frame
buffer. See the OpenGL glColorMask manual page for details. ... for DirectX 9.
The standard reset callback sets the ColorMask state to bool4(true, true, true, true
- OpenGL - Different clear color for individual color attachments ...
glClear(GL_COLOR_BUFFER_BIT) clears the current color buffers with the same
color that is globally set ( GL_COLOR_CLEAR_VALUE ). OpenGL 2+. To specify
a different color for each buffer you have to change the ...stackoverflow.com/.../opengl-different-clear-color-for-i...
- Depth and stencils - OpenGL
Extra buffers. Up until now there is only one type of output buffer you've made use
of, the color buffer. This chapter will discuss two additional types, the depth buffer
and the stencil buffer. For each of these a problem will be presented and ...open.gl/depthstencils
- Chapter 10 - OpenGL Programming Guide
Before OpenGL writes data into the enabled color, depth, or stencil buffers, a
masking operation is applied to the data, as specified with one of the following
commands. A bitwise logical AND is performed with each mask and the
- Blending - Learn OpenGL
Blending in OpenGL is also commonly known as the technique to implement
transparency within objects. Transparency is all about objects (or parts of them)
not having a solid color, but having a combination of colors from the object itself
- WebGL and Alpha - WebGL2 Fundamentals
I've noticed some OpenGL developers having issues with how WebGL treats
alpha in the backbuffer (ie, the canvas), so I ... A really good way to find if you
have any alpha problems is to set the canvas's background to a bright color like