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RuntimeInitializeOnLoadMethodAttribute. Use this attribute to get a callback when the runtime is starting up and loading the first scene. Read time 4 minutes.
RuntimeInitializeOnLoadMethodAttribute. Use this attribute to get a callback when the runtime is starting up and loading the first scene. Read time 2 minutes.
Allow a runtime class method to be initialized when a game is loaded at runtime without action from the user. Methods marked [RuntimeInitializeOnLoadMethod] are ...
2018/5/11 -[PSA] You can use the [RuntimeInitializeOnLoadMethod] Attribute on your static methods to receive Unity callbacks without need Monobehaviours.
2021/7/16 -Static methods are not inherited, they always only belong to the type that defined them and are not part of any derived types.
Allow an runtime class method to be initialized when Unity game loads runtime without action from the user. Methods marked [RuntimeInitializeOnLoadMethod] are ...
Methods with RuntimeInitializeLoadType.AfterSceneLoad, or RuntimeInitializeLoadType.BeforeSceneLoad will only be called for the first scene in a run of the ...
2023/11/6 -First off, let's break things down. If you're watching tutorials and trying to learn Unity, there might be a few things you need to know.
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] static void Subs() => Debug.Log(Prefix + "Subsystem Registration");.
2020/6/5 -Methods marked [RuntimeInitializeOnLoadMethod] are invoked after the game has been loaded. This is after the Awake method has been invoked.