約91件1ページ目

日本語のみで絞り込む

条件を指定して検索しています。すべての条件を解除する

  • 最終更新日:3か月以内
  • 2026/9/22 -RuntimeInitializeOnLoadMethodAttribute. Use this attribute to get a callback when the runtime is starting up and loading the first scene. Read time 4 minutes.

    2026/9/29 -RuntimeInitializeOnLoadMethodAttribute. Use this attribute to get a callback when the runtime is starting up and loading the first scene. Read time 2 minutes.

    2026/9/7 -... RuntimeInitializeOnLoadMethod is only one way. You can register the // composite from wherever it works best for you. Note, however, that // the ...

    2026/10/21 -... RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] public static void DestroyInstance() { s_instance = null; } #endregion ...

    2026/10/24 -Unity provides an attribute called RuntimeInitializeOnLoadMethod. We can use it like this: [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType ...

    2026/10/24 -Adds RuntimeInitializeOnLoadMethod to the additive scene loading manager; Improves foldout persistence in the MMMonoBehaviour editor; Fixes a ...

    2026/10/29 -... RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] static void Reset() { Alive.Clear(); } }. Unity also added helpers such as ...

    2026/9/7 -If autoStart is off, drive the server manually via RuntimePipelineBootstrap.Instance — the driver RuntimeInitializeOnLoadMethod already created at boot — and ...

    2026/9/25 -It will statically initialize itself during RuntimeInitializeOnLoadMethod and/or InitializeOnLoadMethod (see QuantumUnityLogger.Initialize() ). The partial ...

    2026/9/20 -AutoStaticsCleanup is a newish attribute that's used to automagically reset/reinit static fields, properties, events, etc., so that you can skip domain ...