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  • 最終更新日:6か月以内
  • 2026/9/22 -RuntimeInitializeOnLoadMethodAttribute. Use this attribute to get a callback when the runtime is starting up and loading the first scene. Read time 4 minutes.

    2026/9/29 -RuntimeInitializeOnLoadMethodAttribute. Use this attribute to get a callback when the runtime is starting up and loading the first scene. Read time 2 minutes.

    2026/7/2 -... [RuntimeInitializeOnLoadMethod] attribute, but which might not contain types used directly or indirectly in any ScenesA Scene contains the environments and ...

    2026/7/4 -public class CustomInitializer { [RuntimeInitializeOnLoadMethod] private static void InitializeWithCustomProvider () { var customProvider = new ...

    2026/5/25 -Good Practice: Don't Destroy On Load · Use RuntimeInitializeOnLoadMethod attribute. · Use modified Singleton design pattern that provides pure-code solutions.

    ... [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] to cleanly reset your static fields every single time you hit play.

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    2026/10/24 -Adds RuntimeInitializeOnLoadMethod to the additive scene loading manager; Improves foldout persistence in the MMMonoBehaviour editor; Fixes a ...

    2026/10/24 -Unity provides an attribute called RuntimeInitializeOnLoadMethod. We can use it like this: [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType ...

    2026/10/21 -... RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] public static void DestroyInstance() { s_instance = null; } #endregion ...

    2026/8/5 -Use explicit reset methods - commonly [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] on a static reset function - and audit ...