2026/9/22 -RuntimeInitializeOnLoadMethodAttribute. Use this attribute to get a callback when the runtime is starting up and loading the first scene. Read time 4 minutes.
2026/9/29 -RuntimeInitializeOnLoadMethodAttribute. Use this attribute to get a callback when the runtime is starting up and loading the first scene. Read time 2 minutes.
2026/7/2 -... [RuntimeInitializeOnLoadMethod] attribute, but which might not contain types used directly or indirectly in any ScenesA Scene contains the environments and ...
2026/7/4 -public class CustomInitializer { [RuntimeInitializeOnLoadMethod] private static void InitializeWithCustomProvider () { var customProvider = new ...
2026/5/25 -Good Practice: Don't Destroy On Load · Use RuntimeInitializeOnLoadMethod attribute. · Use modified Singleton design pattern that provides pure-code solutions.
... [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] to cleanly reset your static fields every single time you hit play.
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2026/10/24 -Adds RuntimeInitializeOnLoadMethod to the additive scene loading manager; Improves foldout persistence in the MMMonoBehaviour editor; Fixes a ...
2026/10/24 -Unity provides an attribute called RuntimeInitializeOnLoadMethod. We can use it like this: [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType ...
2026/10/21 -... RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] public static void DestroyInstance() { s_instance = null; } #endregion ...
2026/8/5 -Use explicit reset methods - commonly [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] on a static reset function - and audit ...