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  • 最終更新日:6か月以内
  • 2026/9/22 -Use the various options for RuntimeInitializeLoadType to control when the method is invoked in the startup sequence. The following list shows the execution ...

    2026/7/4 -To customize editor behavior of your custom configuration (when it's drawn in Naninovel's project settings), create a class under an Editor script and inherit ...

    2026/9/7 -Runtime connection & setup. How to run the Pipeline server inside a built Player so a client can drive it the same way it drives the Editor.

    2026/5/23 -LilGames: No method with [RuntimeInitializeOnLoadMethod] attribute (UDR0001). UDR0001 from Project Auditor flags uninitialized static fields because static ...

    2026/5/20 -Edit > Project Settings > Editor > Enter Play Mode Settings. Uncheck Reload Domain. Play mode now skips the reload. Reset static state explicitly.

    2026/8/5 -Use explicit reset methods - commonly [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] on a static reset function - and audit ...

    2026/10/29 -Unity 6.7 LTS is the last Mono Editor, with an experimental CoreCLR desktop player you can test. ... RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.

    ... Editor click: the Unity CLI installed the documented way, the project ... RuntimeInitializeOnLoadMethod — the scene builds itself at play start ...

    YouTubeErrorFixer

    2026/10/24 -Adds editor mode to the scene loaders and associated feedbacks, letting you load scenes in editor without adding them to your build settings; Fixes a ...

    2026/10/13 -Unity shipped an official plugin for xAIs Grok Build, its third first-party supported coding agent after Claude Code and Codex, with 30+ engine-specific ...