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The execution order within each of the RuntimeInitializeLoadType callbacks is not guaranteed. Note: Use the AlwaysLinkAssemblyAttribute on package or ...

2023/11/6 -The major caveat you need to remember is there is no order. So, for example, if you have 3 classes and each has a static variable or property ...

RuntimeInitializeOnLoadMethodExecutionOrder.md. Class Static Ctor ↓ [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.

2019/7/3 -Unity: RuntimeInitializeOnLoadMethod - Order and Fault · After Assemblies Loaded · Before Splash Screen · Before Scene Load · After Scene Load.

2022/9/26 -My second try was using the attribute [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)].The name its a bit missleading, ...

Just to clarify, the above line order is the actual order in which these events are called on Windows Editor / Windows Standalone / Android. The Unity docs ...

The order of callbacks is: SubsystemRegistration. AfterAssembliesLoad. BeforeSplashScreen. BeforeSceneLoad. Unity MonoBehaviour.Awake() runs here.

2024/7/19 -After the game starts, the execution order is: SubsystemRegistration > AfterAssembliesLoaded > BeforeSplashScreen > BeforeSceneLoad > ...

2024/6/11 -So, in my game code, I have some systems that initialize via methods that utilize the RuntimeInitializeOnLoadMethod attribute.

Methods marked [RuntimeInitializeOnLoadMethod] are invoked after scene has been loaded (i.e. after Awake method has been invoked). Note: Order of execution ...