Use this attribute to get a callback when the runtime is starting up and loading the first scene. Read time 2 minutes. Last updated 2 months ago ...
2021/7/16 -Have one RuntimeInitializeOnLoadMethod method on a base class that then looks for derived classes and processes them. Starting with Unity 2019.3 ...
Allow an runtime class method to be initialized when Unity game loads runtime without action from the user. Methods marked [RuntimeInitializeOnLoadMethod] ...
2018/5/11 -[PSA] You can use the [RuntimeInitializeOnLoadMethod] Attribute on your static methods to receive Unity callbacks without need Monobehaviours.
2023/11/6 -The Unity Player will then call that method at some phase of your choosing during the lifecycle of the application. Just like GameObject's have ...
2024/7/19 -When developing Unity games, we often need to perform some initialization actions when the game starts. Most of the time, ...
2024/6/11 -So, in my game code, I have some systems that initialize via methods that utilize the RuntimeInitializeOnLoadMethod attribute.
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType ... The Unity docs mention that the order might be undefined depending on platform, not sure ...
2022/12/12 -RuntimeInitializeOnLoadMethodの実行タイミング. RuntimeInitializeOnLoadMethodを指定した関数はデフォルトではOnEnableの後に実行されます。
2025/12/28 -RuntimeInitializeOnLoadMethod を使うと、こんなことができます。 シーンに依存せず処理を実行できる. GameObject や Component を用意しなくていい.