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  • 最終更新日:6か月以内
  • 2026/9/22 -Use this attribute to get a callback when the runtime is starting up and loading the first scene. Read time 4 minutes. Last updated 7 days ago ...

    2026/9/29 -Use this attribute to get a callback when the runtime is starting up and loading the first scene. Read time 2 minutes. Last updated 2 months ago ...

    2026/5/23 -LilGames: No method with [RuntimeInitializeOnLoadMethod] attribute (UDR0001). UDR0001 from Project Auditor flags uninitialized static fields because static ...

    2026/9/7 -If autoStart is off, drive the server manually via RuntimePipelineBootstrap.Instance — the driver RuntimeInitializeOnLoadMethod already created at boot — and ...

    2026/10/14 -[RuntimeInitializeOnLoadMethod]. with. RuntimeInitializeLoadType.SubsystemRegistration. For more information and usage examples, refer to the API references ...

    2026/6/6 -They can't have a RuntimeInitializeOnLoadMethod attribute, Unity will log a message and I think it fails compilation. In my case it was an abstract base ...

    2026/10/5 -Important considerations and limitations · The order of functions marked with the. [RuntimeInitializeOnLoadMethod]. attribute. · OnDisable. and. OnDestroy.

    2026/5/25 -Good Practice: Don't Destroy On Load · Use RuntimeInitializeOnLoadMethod attribute. · Use modified Singleton design pattern that provides pure-code solutions.

    ... [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] to cleanly reset your static fields every single time you hit play.

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    2026/8/5 -Use explicit reset methods - commonly [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] on a static reset function - and audit ...