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  • 最終更新日:1年以内
  • 2026/9/22 -Use the various options for RuntimeInitializeLoadType to control when the method is invoked in the startup sequence. The following list shows the execution ...

    2026/9/29 -Use the various options for RuntimeInitializeLoadType to control when the method is invoked in the startup sequence. The following list shows the execution ...

    2026/10/5 -Important considerations and limitations · The order of functions marked with the. [RuntimeInitializeOnLoadMethod]. attribute. · OnDisable. and. OnDestroy.

    2026/10/14 -For details of the relative execution order of these callbacks in the context of code reload, refer to Domain and scene reload execution order reference.

    2026/9/7 -If autoStart is off, drive the server manually via RuntimePipelineBootstrap.Instance — the driver RuntimeInitializeOnLoadMethod already created at boot — and ...

    2025/12/2 -Search for the RuntimeInitializeOnLoad attribute instead of looking for the Init method, and check whether it's applied to any methods implemented inside a ...

    2026/4/25 -[PSA] You can use the [RuntimeInitializeOnLoadMethod] Attribute on your static methods to receive Unity callbacks without need Monobehaviours. r/Unity3D.

    2026/8/26 -The [InitializeOnEnterPlayMode] attribute happens before statics cleanup, but the new [OnEnteringPlayMode] attribute, the [RuntimeInitializeOnLoadMethod] ...

    2026/2/20 -Create the Initializer Package ... To start, open Window → Package Manager (under Package Management). Then click the + button and choose Create package. Name ...

    2026/5/20 -Edit > Project Settings > Editor > Enter Play Mode Settings. Uncheck Reload Domain. Play mode now skips the reload. Reset static state explicitly.