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  • 2026/10/14 -Callback invoked when the first scene's objects are loaded into memory and after Awake has been called. At this point active objects can be found with ...

    2026/10/23 -Add this attribute to a method to get a callback when Unity processes a scene during a build. PostProcessSceneAttribute is the attribute-based form of the ...

    2026/10/14 -RuntimeInitializeOnLoadMethodAttribute · ScalableBufferManager · Screen · ScreenCapture · ScriptableObject · SelectionBaseAttribute · SerializeField.

    2026/10/23 -With the AsyncReadManager, you can perform asynchronous I/O operations through Unity's virtual file system. You can perform these operations on any thread or ...

    5日前 -Unused methods are no longer regarded as dead code when tagged with UnityEngine.RuntimeInitializeOnLoadMethodAttribute or UnityEngine.

    2026/10/15 -This method copies pixel data from a texture on the GPU to a render texture or graphics texture on the GPU. This is one of the fastest ways to copy a texture.

    2026/10/21 -将预制体替换为通过RuntimeInitializeOnLoadMethodAttribute 进行激活。 要 ... 插件通过Unity Package Manager启用。 将以下依赖项添加到Packages/manifest.json ...

    2026/10/15 -RuntimeInitializeOnLoadMethodAttribute · SelectionBaseAttribute · SerializeField · SerializeReference · SharedBetweenAnimatorsAttribute · SpaceAttribute.

    2026/10/17 -Priority of background loading thread. Lets you control how long it takes to load data asynchronously vs performance impact on the game while loading in the ...

    2026/10/15 -Callback invoked before the splash screen is shown. At this time the objects of the first scene have not been loaded yet.