2026/9/29 -RuntimeInitializeOnLoadMethodAttribute. Use this attribute to get a callback when the runtime is starting up and loading the first scene. Read time 2 minutes.
2026/10/14 -Callback invoked when the first scene's objects are loaded into memory and after Awake has been called. At this point active objects can be found with ...
2026/9/24 -Demonstration of the RuntimeInitializeLoadType.BeforeSceneLoad attribute to find inactive objects before Awake has been // called for the first scene being ...
2026/9/30 -RuntimeAnimatorController · RuntimeInitializeOnLoadMethodAttribute · ScalableBufferManager · Screen · ScreenCapture · ScriptableObject · Security.
2026/10/23 -With the AsyncReadManager, you can perform asynchronous I/O operations through Unity's virtual file system. You can perform these operations on any thread or ...
2026/10/14 -RuntimeInitializeOnLoadMethodAttribute · ScalableBufferManager · Screen · ScreenCapture · ScriptableObject · SelectionBaseAttribute · SerializeField.
5日前 -Unused methods are no longer regarded as dead code when tagged with UnityEngine.RuntimeInitializeOnLoadMethodAttribute or UnityEngine.
2026/9/29 -Captures a snapshot of the original object that's related to another GameObject and obtains an AsyncInstantiateOperation instance of the resulting objects.
2026/10/21 -将预制体替换为通过RuntimeInitializeOnLoadMethodAttribute 进行激活。 要 ... 插件通过Unity Package Manager启用。 将以下依赖项添加到Packages/manifest.json ...