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  • 最終更新日:1年以内
  • 2026/9/22 -RuntimeInitializeOnLoadMethodAttribute. Use this attribute to get a callback when the runtime is starting up and loading the first scene. Read time 4 minutes.

    2026/9/29 -RuntimeInitializeOnLoadMethodAttribute. Use this attribute to get a callback when the runtime is starting up and loading the first scene. Read time 2 minutes.

    2025/12/2 -Search for the RuntimeInitializeOnLoad attribute instead of looking for the Init method, and check whether it's applied to any methods implemented inside a ...

    2026/10/14 -Methods marked with this attribute are called when entering Play mode. This happens: When starting Play mode in the Editor. When starting the Player application ...

    2026/1/23 -How to set default scene in Unity? ... Custom scripts or editor settings can automate default scene loading, such as using RuntimeInitializeOnLoadMethodAttribute.

    2026/10/14 -Callback invoked when the first scene's objects are loaded into memory and after Awake has been called. At this point active objects can be found with ...

    2026/9/24 -Demonstration of the RuntimeInitializeLoadType.BeforeSceneLoad attribute to find inactive objects before Awake has been // called for the first scene being ...

    2026/10/23 -Add this attribute to a method to get a callback when Unity processes a scene during a build. PostProcessSceneAttribute is the attribute-based form of the ...

    5日前 -Unused methods are no longer regarded as dead code when tagged with UnityEngine.RuntimeInitializeOnLoadMethodAttribute or UnityEngine.

    2026/9/30 -RuntimeAnimatorController · RuntimeInitializeOnLoadMethodAttribute · ScalableBufferManager · Screen · ScreenCapture · ScriptableObject · Security.