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Adhere to copyright laws
Different map areas have different resolution
Starting RenderDoc, and initializing the Injection
Injecting into the Process ID for the Google Chrome GPU process
What you see is what you will get
Beware of too big data captures
Evaluating the amount of data captured based on the file size of the capture
Make sure to release the injection
Importing the .rdc file
Processing times can be excruciatingly long
Reducing the number of material slots, by baking to one texture
Removing all material slots of the duplicate
Exporting the unwrapped mesh from MeshLab
Verifying the unwrapped UV map imported from MeshLab
Configuring settings for the texture baking process
Noticing erroneous results due to inadequate projection settings
Noticing erroneous results due to insufficient margin
Connecting the baked texture to the single material
Noticing erroneous results due to excessive Extrusion distance
Further decreasing the Extrusion distance and rebaking
Considerations to improve the resolution of the texture
Evaluating the result of the final baking settings
Testing the result by exporting the refined mesh as an OBJ
Creating a material to render the baked texture
Showcase of Benjamin Bardou's experiments
Stream Start
Intro + Community News
Opening the 3D Editor
Overview of the 3D Editor
General Settings Tab
Lighting Tab
Materials Tab
Post Processing Tab
Annotations Tab
Animations Tab
AR/VR Tab
Refraction & Opacity Demo
Subsurface Scattering Demo 1
Subsurface Scattering Demo 2
Clear Coat Demo
Anisotropy Demo
Emission + Bloom Demo
Outro