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Introduction
Challenges and solutions making the zones flow seamlessly?
Challenges you faced in making the zones feel less enclosed?
How do the airships get underground?
Thought process when designing the zones?
Biggest real-life inspiration when designing TTW zones?
Does the World Soul Saga change your approach to worldbuilding and Q design?
How do you make new storylines appeal to long time players and newcomers?
Will there be any teleportation devices between the zones?
How do you develop references like Lake Meraldar into major cultural elements?
What are the key impacts of including multiple world events in the Dragonflight expansion, and can we expect similar updates in 'The War Within'?
Hallowfall crystal zone impacts
Will we see follower raids in TWW?
Can we expect to share more personal character growth moments in TWW?
Character design process for the new playable race
Will the new allied race's feature of both body types having beards be available for other races? Will trolls ever get beards?
What were some of the inspirations for the new models like Anduin and Alleria?
Is there a side quest that you're excited for players to discover?
Will we see customization options for hunter pets or mage water elementals?
What challenges and achievements have occurred in giving the Earthen of Khaz Algar a traditional Dwarven feel?
Will TWW have adventure mode?
Is there a specific thing or location youre especially excited for everyone to see?
Final Statements