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関連広告
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Tracking in-game vs aim trainers
CHAPTER 1: Crosshair Speed
Perceived target speed
Barriers to smoothness
CHAPTER 2: Movement Reading
Reaction time tax
How to read movement
CHAPTER 3: Movement
Movement sensitivity multiplier
Movement aiming clip analysis
CHAPTER 4: AD strafe tracking
AD strafe patterns
CHAPTER 5: Minimizing mouse movement
Recap
Final thoughts