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Introduction
Scene Summary
Creating your first Niagara System
Niagara Interface
Creating your Emitter
Particle Forces and Effects
Changing the Color and Size of Particles
Adding Noise and Organic Effects to your Particles
Changing the Particle Type
Adding your Particles to the Scene
Making your Particles easily editable!
Outro!
Intro
Create project
Add epic content to project
Create NS_Morphing
Sample SkeletalMesh scratch modules
Test System
Update System
Add Target Skeletal Mesh
Create FloatCurve
CalculateSubImage Module
Test System
Update Material
Update Render block in System
Test with other material
Experiments with force and Velocity