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Introductions and background history. Where do you start with a videogame story?
Retcons in games
Brian Kindregan on whether he's worried his Diablo 3 story will be retconned and the canned seconds Diablo 3 expansion.
How do you deal with your popular story being a massive hit but not having ownership over that story?
Have you ever had to fight over something you wanted in the story?
Who has the ultimate say when it comes to the narrative?
Oxford comma? Yes or no?
How do you manage the responsibility of your work when the whole company depends on a game's success?
What is the best story you have been involved in and what is the best story you have experienced?
How much attention can you pay to what the community is saying about the IP your working on?
Neinball's Diablo 4 lore questions including stuff that may have been left on the cutting room floor.
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