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Introduction
Setting up Unity and Mona SDK
Introduction to Unity
Creating the space using Unity default objects
Finding textures and creating materials
Creating the metalness/smoothness textures (Optional)
Adjusting Tiling materials
Continue building the space (adding reference)
Using Prefabs to speed up space creation
Quick look at lightmapping (Optional)
Creating a quick gallery wall in blender (while baking lightmaps)
Testing the Space in Playground
Updating the lighting
Importing the Wall made in blender
Adding Canvases to the Space
Testing in Playground
Adding Mona Library assets into the space
Adding Light probes (Recommended if using lightmapping)
Adding a Reflection Probe (Optional)
Lightmapping considerations
Stream Summary (inc. Notes on Lighting/lightmapping)
Adding a custom Skybox
Further refinement and Adding the space to my Mona drafts
Intro
Model details
Setting up the one-way Door Model
Setting up the one-way Door Reactor
Setting up the one-way Door Animation
Setting up the one-way Door Animator
Testing the one-way Door in Mona
Improving the one-way Door asset
Setting up the two-way Door Model
Setting up the two-way Door Animation
Setting up the two-way Door Animator
Setting up the two-way Door Reactor
Testing the two-way Door in Mona
Closing
Intro
Setting up the assets
Setting up the Animation window
Adding Position animation
Animating the Asset
Using Curves for Animation
Navigating the Animation window
Animation Loops
Rotation and Scale Animation
Animating multiple objects
Animating Materials
Animating Visibility
Animating Audio
Animating a rigged Character
Closing
Intro
Lightmapping Introduction
Describing the base scene
Overview of Reflection and Light Probes in Unity
Emissive materials
Setting up Lights
Setting up Assets
Setting up Lightmap Settings
Generating Lightmap UVs
Refining the Lighting
Refining the Space
Modifying the Lightmap process
Dynamic Object & Canvas Considerations
Lightmap filesize
Increasing the Lightmap quality
Tracking assets in the Lightmap
Optimizing your lightmap considerations
Adjusting an assets scale in the lightmap
Closing