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Index
Intro
First Impressions
Oscillator basics
Just the waveforms, no reverb
Quick techno jam
Getting into the details
A bit more on the FM
Envelope
Modulator
A bit more on the filter
Sample & Hold
A quick jam with delay and a bit of backing
Ins and Outs
Duophonicness
Conclusions
Outro - Duophonic, with some dodgy DFAMing
Topic Introduction
AudioConfigScriptableObject.cs - Set up the SO
GunScriptableObject.cs - Get References to AudioConfig & AudioSource
GunScriptableObject.cs - Play Firing Sound
PlayerAction.cs - Play Reload Sound
GunScriptableObject.cs - Play Out of Ammo Sound
Create AudioConfig Scriptable Objects & Hook Audio Clips
Add Audio Source to Gun Prefabs
Play Sound on Bullet Impact using Surface Manager
Demo & A Potential Problem with High Rate of Fire Guns
A Solution to High Rate of Fire Guns Audio Issue
Demo with Solution Applied
Final Thoughts & Support LlamAcademy!
Introduction
meet the team
Wwise
ReaWwise
Strata presentation
How Strata Collections are organized in reaper
UCS Naming Structure
Strata with ReaWwise
Made for interactive media - what does that mean?
You need flexibility to change the mix in-game
Included plugins
IEM bundle
Wwise fx VST3
Boom Enrage
production partners
Strata Collections release schedule
A sound in Strata = REAPER region
Strata overview Recap
Even experienced pros learn from Strata
More on the collaboration with BOOM
Reducing overwhelm with the projects
Strata Demonstration
Existing and new content made for Strata
Wrap up