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@TripoAI. 593 subscribers•28 videos. More about this channel ...more ...more twitter.com/tripoaiand 2 more links. Subscribe.
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2023/12/13Greeting and what will be in this episode?
Importing the head into a separate scene.
Checking UVs, since I didn't make the head myself, but Samir did.
I see that there is no unwrapping, although in fact it is there.. I will see this later in 3D-Coat.
Everything is okay with the eyes, but they will need to be adjusted to avoid problems when connecting to the head.
I go to 3D-Coat, since there it is no problem - I can very quickly create a new UV and automatically transfer the texture from the old UV to it.
I export all objects to Unreal Engine 5.
I enable Virtual Texture, since I am using UDIM textures
I import the texture
Creating a basic material for the head
Starting to create a Metahuman
Importing the head into the Metahuman Identity Asset
Promote Frame
Track Markers
Fixing marker errors
Getting a preview mesh
Mesh to Metahuman
Metahuman is ready. Configuring the skin.
Configuring the eyebrows
Checking emotions and exporting to the engine
Saving Metahuman
Importing into Unreal Engine using Quixel Bridge.
Dragging BluePrint into the scene.
Changing the default background
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