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Course overview & final project previews
How to set up a local server
HTML & CSS setup
How to set up HTML5 canvas with JavaScript
Game and Player class
How to export and import native JavaScript modules
Animation loop
Sprite sheets and drawImage canvas method
Animating movement on HTML canvas
Capture multiple key presses
Make player react to inputs
Simple way to handle jumping in a 2D game
Course introduction, HTML mark-up and CSS styles
How to set up canvas projects with plain vanilla JavaScript
How to use resize event listener to prevent stretching
Drawing circle with arc method
Mouse interactivity with click and mousemove events
How to create a particle system with JavaScript classes
Mouse trail effects with event listeners
Rainbow effects on canvas, dynamic colours
Constellations effect explained
Introduction
Project Setup
Create Player and Enemy
Move Characters with Event Listeners
Attacks
Health Bar Interface
Game Timers and Game Over
Background Sprite
Shop Sprite with Animation
Player Sprite - Idle
Player Sprite - Run
Player Sprite - Jump
Player Sprite - Attack
Enemy Sprite - Kenji
React to Sprite Attacks
Receive Hit Animation
Death Animation
Interface Design and Animation
Push Live
End
Overview
Project Setup
Initial Files
Initializing a New Game
Drawing the Background Sky
Drawing the Background Buildings
Drawing the Main Buildings
Drawing the Body of the Gorillas
Drawing the Arms of the Gorillas
Drawing the Face of the Gorilla
Drawing a Simple Bomb
Aiming
Info Panels
Bomb Grab Area
Follow the Drag Movement
Drawing the Throw Trajectory
The Animation Loop
Detecting if the Bomb Got Off-Screen
Simple Hit Detection of the Buildings
Drawing the Buildings with Blast Holes
Improve Hit Detection Precision
Gorilla Hit Detection
Announcing the Winner
Play Against the Computer
Next Steps
Animation with requestAnimationFrame
Clearing the canvas with clearRect
What is velocity?
How to bounce our objects off the edges of the screen
Creating randomization (x, y coordinates and dx, dy velocities)
Intro to object oriented JavaScript
Creating multiple circle objects, and storing them in one variable
Drawing and animating all of our circles using a for loop, array, and object oriented programming
How to ensure circles are only being spawned within the canvas's boundaries