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Introduction
C & the SDL Library
Installing SDL on Linux
Installing SDL on macOS
Installing SDL on Windows
Starting our code
Using a Makefile
Including SDL in our C code
Creating an SDL window
Handling Process Input
Adding SDL Linker Flags
Drawing a filled rectangle with SDL
Capping our Framerate
Moving game objects as a function of delta-time
Using SDL_Delay
Deciding not to cap our framerate
Conclusion & next steps