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you can paint using PBR and materials directly over the voxels.
First, we create assets as separate sculpt objects
And then export it all at once: At the time of export 3DCoat automatically decimates the mesh and does the UV-mapping.
3DCoat is now available in more than 50 languages
ACES TONE MAPPING
You can add bump details to the model from color texture.
A new tool to work with edges and corners on the model.
AUTORETOPOLOGY Automatic retopology for hard surfaces and organic models
POLY MODELING
Free library of PBR materials
NEW AWESOME BRUSH ENGINE
SCULPT LAYERS
NEW USER INTERFACE! EASY-TO-USE AND CUSTOMIZABLE
NEW KITBASH ROOM FOR QUICK CREATION OF COMPLEX SCENES AND CONCEPTING
RENDER IMPROVEMENTS: SCREEN SPACE ILLUMINATION AND REFLECTIONS
NODE EDITOR FOR SHADERS
FASTER CLOTH SIMULATION
NEW FASTER PIPELINE: YOU CAN COMBINE MODELING WITH SCULPTING
NOW TEXTURING ROOM WORKS MUCH FASTER!
NEW JOINTS TOOL FOR ASSEMBLING SCENES FROM VARIOUS PARTS AND JOINTS
Possibility to import models from the game client
Start modding with multiple Tips & Tricks provided
Separate layer showing painting-restricted areas
Multiple handy painting and bump-making brushes
Manage layers with sketches of your works using hierarchy tree
Powerful and user-friendly materials editor
Use your drawings for effective rendering
Plenty of settings available in Render room
Easily export files back to the game
Just launch the game, open developers console and load up the files