動画検索
関連広告
検索結果
Introduction / Overview
Inputs and Outputs
Address Mode Overview - Routing Synth Voices
Address Mode Overview - On / Off with Reset
Address Mode - Routing 8 LFOs
Address Mode - Creating Complex Envelopes
Strobe Mode Overview - Beats from a Single Clock
Strobe Mode - Ratcheting with Multiple Clocks
Strobe Mode - 1 Voice With 4 Sequenced Oscs
Step Mode Overview
Step Mode - Chaining Two 4-Step Sequencers
Step Mode - Patching 8 Offsets to Create a CV Sequencer
Step Mode - Slicing an Envelope to 1 Output per Stage
Looping Envelope to Castle CV Inputs (Step Mode) / Out of Time Beats
Ring Mod Style Audio Rate On / Off Switching (Address or Strobe Modes)
Pre Filter Switching Thru Oscillator Outputs (Step Mode)
Feeding MCO Outs Back In to Sync (Step Mode)
Rerouting a Euclidean Pattern Around the System - Complex Beat (Strobe Mode)
Bowser Jr (Pipe Rock Plateau Place)
Leaping Smackerel
Robot Bowser (Fluff-Puff Peaks Flying Battle Ship)
Bowser Jr. (Fluff-Puff Peaks Palcace)
Cosmic Mario (Color-Switch Dungeon)
Golden Bowser Statue
Bowser Jr. (Sunbaked Desert Palace)
Robot Bowser (Petal Isles Flying Battle Ship)
King Boo (Light-Switch Mansion)
Cosmic Mario (Beware of the Rifts)
The Bowser Robot Switch (Deep Magma Bog Flying Battle Ship)
Stone Spike (Wavy Ride Through the Magma Tube)
Bowser Jr. (Deep Magma Bog Palace)
King Boo (Bowser's Rage Stage)
Castle Bowser (Final Boss + Ending)