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intro
What is a CG multi-pass Render?
Why do we need it?
Intro to Fruitbowl and practical use of passes
Terms and Definitions
Nuke Script SourceImages
Stamps
Different types of Renderers
Default Renderers and 3rd Party
Most Common Renderers in 2021
Renderers Used in this Series
Inspiration and Credits
Intro to CG assets in script
Ways to View Render Passes
Layers vs Channels
AOVs
Difference Between Renderers
Basic AOV rebuilds
Basic Rebuld Equations per Renderer
Outro
Traumamnesia & Noonckat: Lost in the Metaverse
Nick Shaheen: Dreamer
Flopa: Sunny Dream
Baron Lanteigne: Manipulation 11
Animatable: Monday
Plastic by Sisters Lapay: Doll Circle
Loacher Films: Devour
Smearballs: Workin' Hard or Hardly Workin'
Salvesberger: War
Alain Bui: Lone Ronin
The Good Times Are Killing Me: Perfect Loop
Sunny Banipal: Back for More
Intro
Assets and Script
My lookdev
References
Shot building step by step
Script view
Shader rebuild
Shot look CC
Adjusting depth pass
Making Haze Map
Smoke Plumes
Atmos smoke and Building smokes
Relight local areas
Adding Humans for Sense Of Scale
Find 3D Space Position
Bridge Person
Volume Rays
Smoke layer near to cam
Sky layer
Lens effects
Final look
Object_ID_AOV
Outro
CG Garage Intro
Chris Browne's "Super 8"-style childhood
Business school and 3D Studio Max
Cinematics and starting Digital Alchemy
Becoming Studio CG Supervisor for Bardel
Creating "Beating the Abductors" and winning awards
Moving to LA for "Fast & Furious Spy Racers" and more
Making "Pleroma," his latest short film
Designing robots and embracing the uncanny valley
Using Houdini and finding time to work on the film
Filming at a particle accelerator
Pleroma's release date