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Opening
Motion Director - Play to Animate
Motion-based Innovations
Motion Direction Control
Bi-directional Blending for Smooth Clip Transition
Multiple Animation Layer Editing
Reach Target Editing for Interactive Motion (Prop, Self, Character Interaction)
High-precision Motion Controls (Viewport Control Rig, End Effector Editing, Effector Pinning)
Motion Correction (Remove Foot Sliding, Edit Footstep & Handprint, Adjust Foot Lock Range)
Enhanced Real-time Visuals (Lens Flare, Volumetric Light, Mirror Plane Shader, Motion Blur)
Path-traced Render with NVIDIA Omniverse
Intro
Open Face Puppet and Interface Overview
Full Face Control Sets
Set 01 - Eyes Head Look Controls Demo, for Character Attention
Strength Slider, Mouse Control and Importance of Preview
Set 01 Summary
Head Nod and Shake with Expressions
Full Face Emotion Controls
New Sets Workflow Suggestions
Updated CC3Plus Expressions
Full Face Jaw Closed and Open Sets
Extended Blink Controls
Crossed Eyes and Iris Animation
The Role of Part Controls
New Neck, Head Controls and Character Specific Control Sets
Solo Feature Selection Demo
Combining Solo Feature with Full Face Controls
Full Face Active Part Highlight vs Solo Feature Selection Highlight
Revert Solo Feature to Full Face Control Selection
Face Puppet Control Approaches Summary
Recording Principles
Using Replace Mode Example - Swapping Eyes, then Brows Animation
Using New Mode Example - Complete Overwrite with New Animation
Transition Smoothing Between Clips
Tutorial Summary