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Introductions
First Impressions
It's his style
Story Overview
The Opening
My Biggest Problem
The Mid-Game
The Finale
The Endgame
Breaking The 4th Wall
It's Boring
Map Design
The 30 Second Rule(?)
Chiral Bandwidth
Memory Chips & Hot Springs
It's Repetitive
Unraveling Itself
A New Type Of Game
Kojima's Strengths & Weakness
This Games Like Ride With Norman Reedus
Sticky Gun Recover all Cargo 1 S Rank
Thrown Weapons Eliminate all BTs S Rank
Handgun/Assault Rifle Eliminate all BTs S Rank
Handgun/Assault Rifle Eliminate all Jellyfish S Rank
Shotgun Destroy all Targets S Rank
Shotgun Eliminate all MULEs S Rank
Shotgun Eliminate all BTs S Rank
Shotgun Eliminate all Jellyfish S Rank
Grenade/Rocket Launcher Destroy all Targets S Rank
Grenade/Rocket Launcher Eliminate all MULEs S Rank
Grenade/Rocket Launcher Eliminate all Terrorists S Rank
Grenade/Rocket Launcher Eliminate all BTs S Rank
Grenade/Rocket Launcher Eliminate all Jellyfish S Rank
Battle Simulation Eliminate all MULEs S Rank
Showing Stuff Off
Outro
Il finale di Death Stranding vs Metal Gear Saga
Il destino di Higgs
Amelie e il suo piano
Come sbloccare i segreti dell'archivio
Paragoni con la Metal Gear Saga
Finale segreto post crediti
Un sequel pieno di retcon
Le bugie e il segreto di Fragile
Il ritorno di Fragile
Identità di Lou
I retcon di Kojima
Destino di Deadman e Progetto Shelley
Già di vocifera sul sequel
Il ritorno di Silent Hills
è GOTY?
Conclusione e saluti
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