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Intro
Creating our character and getting started
The win condition
Exploring Old Haven
Drelgor the Impaler
Completing the first area
The adventuring party - Exploring the world
Learning the game mechanics
Completing our first goal
Honing our skills
The adventuring party pt 2 - Beating a dungeon
Purchasing our boat and land
Conclusion
UO Outlands sneak peak
Introduction
How a Theater Major became a Game Designer
Video Game Testers Wanted
But Actually, I want to Design Games
Producing Richard Garriott's Haunted Houses
Let's Make a Multiplayer Online D&D
Assembling the Team
How Ultima IV Blew Players' Minds
How Players tried to Hack Ultima Online
Take the Time to Test and Tune Games
People Remember Quality, not Ship Date
The Importance of Reducing Scope
Reduce Complexity, not Features
How Starr & Richard Garriott Mesh
Lessons from Shroud of the Avatar (Ultima Sequel)
The Surprising Lesson from Kickstarter
Tuning In-Game Economies
Who to Listen to When You're Innovating
Data are Useless When You're Innovating
Trends to Watch: Games Built Inside Games
Trends to Watch: Generative AI