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Audiokinetic - Wwise demonstration and overview. Wwise® -- WaveWorks Interactive Sound Engine® -- is the industry's only complete audio ...
YouTube-Audiokinetic
Intro
Wwise Overview
Wwise Authoring
Real-time mixing
Wwise Authoring Application
Music Score Management
Interactive Music and Wwise
Cross-Platform Support
Customizing content
Wrap up
This educational video contains supportive content to lesson 1 from the Wwise-101 Certification course. To follow along and access complete ...
Importing Audio
Creating an Event
Building a SoundBank
Wwise features an array of built-in sound synthesizers, giving sound designers the power to generate infinite variety with little impact on ...
Date & Time: November 28th at 1pm ET / 10am PT Join us at Wwise Worldwide Online Expo! For this year's online reunion, the Audiokinetic team ...
Learn to create sounds from scratch using SoundSeed Grain. No commercials, no lengthy introductions - just "Wwiser" in about a minute.
Empowering car manufacturers leverage the power of interactive audio. Discover more: https://hubs.ly/H0Fz8Qj0 Wwise Automotive® is the most ...
What is Wwise
Sound Design
Final Thoughts
Let's touch the music system :) #wwise #gameaudio #gamedev Cujo Sound is a video game audio developing company run by Bjørn Jacobsen.
YouTube-Cujo Sound
Przemek Danowski will be sharing the different ways that Wwise was used to create the immersive experience, “Poland.
Welcome
Upcoming events
Benefits of VR
How are you getting sound from Wwise to your array of speakers?
Importing 3D model
Digital Culture Scenario
Sound Examples
Navigating the space with reflections
Recording a forest ambience
Conclusion
Let's make a game in a fictional Wwise environment to eventually have a project that will fully work without a game. This video shows the ...
Prototyping a game
My typical Wwise window
Disclaimer
2D Ambient Beds
Auxiliary busses
Naming Conventions
Default Work Unit
Actor Mixer hierarchy
In this video we'll go over more basic features of the music system in #wwise and how to do a simple transition on beat and bar, by setting ...
The Wwise-251 Certification covers a series of performance optimization techniques using Wwise. You will be able to apply course material ...
In this guide, we set up a global 2D basic stereo wind loop with one shot wind gust audio assets to trigger randomly around the camera ...
YouTube-Game Audio Resource
Setup
Random Container Settings
Automation UI
Adding Wind Assets
Event Editor
Creating an Event Play Action Line
Placing a Basic Emitter
Configuring the Event
World Outliner Hierarchy
SIMON ASHBY V.P. Products, Audiokinetic The Wwise Adventure Game (WAG) is a third-person action-adventure game developed with Unity and ...
This is the new WWise v Unreal Engine 5 game tutorials series I've started. At this episode, we will work on 3D sounds and profiling of ...
YouTube-Omnisepher Game & Sound
This is my Wwise sound design and implementation reel for the School of Video Game Audio. In it I showcase my process of organizing, ...
YouTube-mark berg
Introduction
Profiling Game Events
Sound Collecting And Designing
Implementing My Sounds
In this video, we're looking at using #Wwise to implement a #3D position based sound effect into an #UnrealEngine project.
YouTube-Scott Game Sounds
Setting Up Sound Effect Object
Selecting Sound Effects
Creating Audiokinetic Event
Event Graph Setup
Event Begin Play Setup
Disabling Sound When Object Destroyed
Distance Attenuation
Testing Attenuation
In Chapter 01, we guide you through the initial installation and set up progress. Which leads to full access of the Wwise project + Cube ...
Download Wwise
Wwise Installation
Opening Wwise Launcher
CUBE Folder Structure
Booting Wwise
Configuring Remote Connections
Wwise Profile Window
Wwise Profiler
Next Steps
Tips for Using the Project View
The Hierarchy Window
Rotate Tool
Scale Tool
Date & Time: Wednesday, June 7th at 3pm EDT / 12pm PDT Wwise Up On Air | Space Age Sound Systems with Wwise On Wednesday, we'll be joined by ...
Another #Wwise and #Unreal video. Today,we're using #animation bluepronts in UE4 to play and trigger the audio and sounds that we've ...
Intro & Overview
Creating an Event in Wwise
Creating Audiokinetic Bank & Event
Playing The Event
Selecting Animations
Creating a new notify
Wwise Post Event Note
Anchoring Example
Download Assets