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Brushify 2020 Trailer
Intro
Creator Showcase
Brushify Bootcamp
Epic Megagrant Recipient
Ongoing Support
New Feature: Triplanar Mapping
New Feature: Reduced Tiling
New Feature: Improved Procedurals
New Assets: Cliffs
New Assets: Grass
Source Assets Included
Unreal Engine 5 & Next Gen Support
Support Brushify, Subscribe & Big Thanks!
Intro
Changing Grass Density
Changing Grass Scale
Cull Distance and Scatter options
Default Brushify Grass Meshes overview
Adding a Custom Grass mesh
How Grasstypes work with the Automaterial
Enable and Disable Grass quickly
Adding a new GrassType for a layer
Using the custom GrassType
Adding Megascans foliage
Remove Procedural Grass with paint layer
Introduction
Installing Brushify packs using Unreal Engine launcher
Starting the Natural Roads pack example level
Removing assets from the example level
Brushify Product Catalog Overview
Adding Foliage and Trees from the Brushify Forest Pack
Using Alpha sculpting brushes on the landscape
Brushify uses real world elevation data to generate the sculpting brushes
Texturing the landscape using Brushify Landscape Automaterial
Blocking out the scene with props
Enabling the Modeling Tools Editor mode
Modeling the wooden House using the Unreal modelling tools
Creating a pond using Brushify water material
More foliage painting
Procedural foliage generation
Road and Spline tool
Cloud Shadows material overview
Adding cinematic camera and establishing a composition
Detailing with Megascans assets
Final Artwork, subscribe if you like this free content!