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Introduction
Using Blender 2.81 Alpha
Preparing the scene for Cycles rendering
Enable Cycles for viewport rendering
Cycles render settings
Adjust the wooden planks
Adjust the water drops material to work with Cycles
Rendering an image with Cycles
Using the default denoiser
Using the compositor
Using the denoise filter (Blender 2.81)
Comparing different render/denoise results
Saving the final Cycles rendering
Outro
Change the noise pattern per frame
Reduce the complexity of your scene
Limited all the textures to 1024
Control the intensity of the mist
Choose your cycle's render device
Simulations or lighting
Set the optimal tile size for a video card
Find the optimal tile size for your render card
Render out complex backgrounds
Disable the lighting on your emission shader setup